The Soul Company, Inc.
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How this becomes a hundred million dollar company.

Three revenue lines, in the order they come true. The arithmetic is here so you can redo it, and the part we have not proved yet is named in the same breath as the part we have.

Who pays, and how much.

Two of these are software subscriptions with ordinary economics. The third only exists because of what the first two build, which is a network of people who reliably turn up.

Selling today01
$999 a month, every company.

Any product whose users would be better off knowing each other. One embed, every city, unlimited users. Under a grand on purpose: it fits a manager’s discretionary spend, so the person who wants it can buy it without procurement. The same job costs $8,000 to $33,000 a month as a hire.

1,000 companies × $999 × 12 = $12M a year

A thousand customers is a real sales motion, not a viral one. This line pays for the network, it does not by itself get us to a hundred million.

First conversations02
From $10,000 a month, priced on reach.

Member bases in the hundreds of thousands to millions. Charging a company with five million members $999 is not a discount, it signals a toy, and it loses money on curation at that scale. Price on how many people we program for.

300 customers × $20,000 × 12 = $72M a year

These are six to nine month sales cycles with security reviews. Which is why the SDK ships pinned versions, a documented CSP and a browser test that runs cross origin.

Not sold yet, on purpose03
Brands paying to be in the room.

Once the network reliably puts thousands of people in real rooms every week, being there is worth money to a brand, and worth more than an impression because someone showed up. This is what takes the company past software subscriptions.

The third side of the network, unlocked by attendance, not by sales

We will not sell this until attendance is real and repeatable. Selling it early would mean promising rooms we cannot fill, which kills the other two lines.

How a customer arrives.

Every step is in production today. The first thousand customers should never speak to anyone here.

Free forever, no key. They point the SDK at their own brand and see their own board in about a minute. No call, no form, no clock.
live at /developers
One line, "set up soulverified.com/SKILL.md", and a coding agent does the whole integration. Nobody has to schedule engineering time to evaluate us.
live at /SKILL.md
The agent writes who their users are from the company name, then programs for those people. A company nobody has heard of gets a board that is unmistakably theirs within the hour.
every partner board is their own gatherings, end to end
Fourteen days free, card up front, key minted at checkout. No invoice, no negotiation. The first thousand customers should never speak to a human.
live at /pricing
At hundreds of thousands of members the flat price stops making sense for both sides. We start that conversation with usage in hand, not a pitch.
the only line we sell by hand

Who we hire, and when.

In the order the company needs them. Bands and equity are on the careers page.

Founding engineer
first
The SDK, the curation agent, and reliability at the standard a $10,000 a month customer audits.
Founding GTM
first
Closes companies. Runs the whole motion cold to installed, and treats the free sandbox as the pitch.
Community operations lead
after the first ten customers
Makes attendance real in the first cities. What the agent cannot do yet, done by hand, then handed over.
Designer
part time until funded
The embed lives inside other companies’ products. It has to look better than the app it sits in.

What community is worth, according to everyone who measured it.

Not our numbers, and we will not pretend they are. Published studies, and the reason this budget exists at all.

0%
higher renewal rates

SaaS customers active in a product community, versus inactive ones.

Gainsight, 2023

0%
higher retention

Community members compared with users who never joined one.

Orbit Media

0%
higher retention, controlled

Still holds after controlling for how much they use the product, so it is not just that engaged people join things.

Community industry research

0%
fewer support tickets

Members answer each other. Companies report saving an average of $145,000 a year on support alone.

Community industry research

Two caveats. That research is mostly about online communities. Ours is offline, which we think is stronger and cannot prove yet. And none of it is ours: no customers, so no retention curve. What we built is the instrument that makes one. Every gathering records who committed and who arrived.

The arithmetic, without us: 100,000 users at $10 a month lose about $1.2M a year per point of monthly churn. Soul is $11,988 a year. It has to move retention by a rounding error to pay for itself. If it moves nothing, the brief says so.

We ran this by hand before we automated it.

Not a theory about whether people leave the house. Coffee shops, rooftops and bars, offline, before a line of this product existed.

already happened
10,000
people in the community

Built and run by us, before there was any software to do it with.

already happened
100
gatherings, in six months

More than three a week, every week, programmed and filled by one person. That workload is the entire reason this product exists.

already happened
80 to 90
people in the room

Per gathering. Not an invite list and not a signup count, the number who were actually there.

Three a week, every week: choosing it, writing it, filling it, standing there. One city, one person, no staff. That is the ceiling of doing this by hand, and exactly the ceiling the agent removes.

There are no photos of any of it. Nothing posted, nothing streamed, which was the rule rather than an oversight, and the same rule the product runs on. The record we keep now is who turned up.

The questions worth asking.

Including the one we cannot answer yet.

Why will people actually show up?

They already did. 10,000 people, 100 gatherings in six months, 80 to 90 in the room, offline, by hand. What is unproven is an agent doing it for somebody else’s users in a city we do not live in. That is what the next ten gatherings are for.

Why does a company pay for this instead of using Discord or Luma?

Both wait for somebody to have an idea. Soul decides what to run, every week, unasked, inside their product. We replace the hire, not the tool.

Why does a big company not just build it?

They can run a gathering for their own users. They cannot start with a network that already holds other companies’ people in the same city. In house means an empty room in every market at once, and an empty room is not a cheaper full one.

What stops a competitor copying the software?

Nothing, and we do not claim otherwise. No patents, none pending. What cannot be copied is the record of who turned up, which only exists because it already happened, and the position across many companies that lets one gathering belong to two brands.

What is the honest state of traction?

The product is live: partner boards, a pinned SDK, real OAuth, a payment path that mints a key. No paying logos and no attendance record yet. We would rather say it than dress a demo as revenue.

Why now?

An agent can now program something specific and good for a group, weekly, in a city it has never seen. That used to need a person on payroll in every market. And loneliness stopped being soft and became retention.

Why is this the right shape for the company?

The network compounds across customers, not within one. Every company that installs Soul makes the matching better for everyone else’s users in that city. No in-house tool gets that.

The next number that matters is attendance.

Not features, not logos, not a deck. Ten gatherings in New York with an honest count of who came and who came back. Everything on this page is either already running or waiting on that number, and we would rather tell you which is which.

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